

The data from our Alpha proved to us that even without cross-play or larger maps, sniper rifles were still dominant on smaller maps. To balance out cross-play sniping, we’ve brought back aim assist for snipers on controllers – something we haven’t had in Black Ops Multiplayer since Black Ops 2. With support for large maps and game modes, as well as cross-platform play, sniping can be an effective and often extremely powerful play style. Sniper rifles are a key component of Black Ops combat, and in some ways more relevant than ever in Black Ops Cold War. We’ve also made several positive changes to how sniper rifles work based on Alpha data and feedback. We’ve refined our weapons tech and animations since the Alpha, completed numerous tuning and tweaking passes on our weapons, and added more details to attachment statistics in Gunsmith. We will continue to monitor and investigate any slide-cancel exploits.

Addressed an issue that allowed players to cancel a slide without the appropriate slowdown.This means a player cannot immediately trigger a slide from a near-standstill. Increased the minimum amount of time a player must sprint before sliding to better align with time to reach max sprint speed.This should provide a smoother in-game view and prevent a “floating camera” feeling when sprinting.

